![]() Some station campers tend to hang around a little distance away from the undock in order to block your way, so it can be possible for you to bump into them and lose your alignment as you break your invuln timer and become collidable again when you warp to the bookmark. During that time you also have no collision model. Every time you undock, you get a 30 second invulnerability timer. You do not need to go full lumpy, but keep in mind that you need to set up your undocks only once.Īlso avoid probers by immediately warping off once you land on the undock. So use longer distances, a couple 1000km, to ensure your instaundock is off-grid and make more than just one so you have options. (We killed a test dude in YZ-LQL quite often because we guessed his 500k undock.) If they manage to land on grid with you, this bookmark is now compromised, as they know your distance and are able to warp to you, if you keep using it. Also a lot of dudes tend to warp behind you and kinda guess your distance. Your absolute minimum distance should be 200km so that you can drift for a little while before you need to warp.īetter make longer distances, as some dudes tend to use the way described above to make their own, which might, if done correctly be within point distance of your bookmark. Better add some couple 100 km, just to be sure. In lowsec this is roughly the distance at which the stationguns disappear. So, how far do the undocks have to be off the station, and how many do I need? Aim straight outwards and doubleclick on the overlay "line" in order to move out along said axis. Move your point of view behind your ship until the rings merge together again. Use the numbers from the overlay to move along the imaginary axis. Now move your ship as close to the middle of the undock as possible. Just aim with the tactical overlay line as close to that point as possible. If you take a look at some Minmatar undocks for example, it is in the lower third of the physical undock. You need to know where the imaginary axis is. ![]() Now the point where the "line" cuts the station marks your height. You need to adjust your point of view until this happens. ![]() To get the right height, zoom out, and view your ship from the side, until the rings of the tactical overlay merge together to a single line. The overlay is centered in the middle of your ship. Place your ship within the physical undock and adjust your height and vector using the tactical overlay. The faster way is to pilot your ship manually along the line in order to make the undocks. This will take a lot of tries and therefore a lot of time. The bad one is undocking and checking if your ship changes direction, by watching the trail of your thruster. There are two ways of doing this: a bad one and a good one. Make a second instadock on another side of the station, within docking radius to avoid bubbles covering the physical dock of the station (obviously this is not necessary in low or high sec, where bubbles cannot be deployed). While the idea of having a BM within the station is nice, if you land within the actual station model, you will bounce out of the station, so the best way to set your instadock is to set it within docking radius and outside the station.Īs the instadock is only dependent on the docking radius, it can be quite useful to make more then one, especially in nullsec, where the physical undock of the station will often be bubbled in order to camp people in. Note that you can place the bookmark within the station, but every time you warp to something you land slightly off the bookmark. (If there are multiple stations in use in a system, give the bookmark a helpful name so that you know which station it relates to.) Press Ctrl+B (or open People and Places window and click "Create Bookmark") and save a new bookmark. To set up an Instadock you must be within docking radius of the station (i.e. To avoid that happening to you, we're going to make an "Instadock" bookmark that sits right on top of the station and allows you to warp and then dock straight away. Depending on the direction from which you warp, you might land up to 2,000m away and you will need to 'slowboat' to reach the docking radius and dock. Warping to a station at zero or clicking on "Dock" does not guarantee that you will land within that radius. If your Overview shows that the distance to the station is "0", then you are within the docking radius and are able to dock immediately, even if it looks like your ship is still quite far away from the station. Every station has a certain "docking radius".
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